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Unicorn Valley Inhabitants
- Human
Humans are the most flexible of the races in that they can choose
to become any one of the different classes. They suffer no hindrances yet
gain no magical benefits.
- Elf
Elves are a magical race, thin and willowy in description enbued with
the ability to detect magic and resist cold temperatures. They reside
within the forests of the Valley. Being magical creatures they seem to
spend their time learning to be any of the different classes
except the Vampire or Deathknight.
- Half-Elf
Half-elves are exactly that, half elf and half human or other humanoid.
Due to the blood mixture, half-elves are imbued the the ability to see in
the dark and to resist cold temperatures. Half-elves have the ability to
follow their whims in deciding what class they can be. They are forbidden
to become Deathknights and Paladins.
- Nereid
Nereid are better known as aquatic elves. They enjoy their life in
the waters. They too are embued with certain magical abilites such as
the ability to detect magic, breathe waters, and resist cold. They
spend their ample lives studying to become any class other than Vampire,
Ranger, Paladin, and Deathknight.
- Drow
Drow are elves with a different mindset. They are inherently EVIL.
Other than that restriction, they can be anything other than a Warrior,
Paladin, Druid, Ranger, or Deathknight. As the live in the darkness
with various poisonous beasts, they are imbued with the ability to see
in the dark and scry, as well as resist poisons.
- Sprite
Sprites are tiny creatures with butterfly wings. They obviously
can fly but they are also inherently invisible. The can also detect
those things that are invisible. However, blunt objects can cause them
terrific amouts of pain. Being such diminutive
creatures they are restricted from being a Warrior, Vampire, Paladin or
Deathknight.
- Tabaxi
Tabaxi are catlike creatures, small and deft. As they are coated
with multicolored fur they find it incredibly easy to blend in with
their surroundings. They also find it quite possible to find those
that like to hide. They are forbidden from becoming a Warrior, Vampire
Paladin, or Swashbuckler.
- Dragonkin
Dragonkin are just that, the kin to dragons. They are the offspring
of shape-changed dragons and humanoids. Being draconic they are imbued
with the ability to detect magic and hidden objects. They also get
some racial attacks, such as claw, bite, and firebreath. However, due
to the major benefits of being draconic, it also takes them a longer time
to become adept in their professions. They cannot become a Thief, Vampire
Deathknight, Demon, Lycanthrope, or Shaman.
- Lupine
Lupine are wolflike in nature. They appear to be upright wolves. As
they are animalistic they too can blend in with their surroundings and
find those things that are hidden. They also have superior night vision.
Lupine are prevented from becoming a Wizard, Priest or Paladin.
- Half-Troll
Big and ugly, half-trolls are the mixture of trolls and other humanoids.
They have brute strength and constitution. They are forbidden from becoming
a Wizard, Priest, Ranger, Druid, Paladin, or Swashbuckler.
- Minotaur
A human with the head of a bull, Minotaurs are not very prolific. They
are able to see well in the dark. Minotaurs are forbidden from becoming a
Wizard, Vampire, Druids, Ranger, Gypsy, or Paladin.
- Svirfneblin
Svirfneblin are relatives of Gnomes. They spend most of their lives
underground. They are quite lucky, prolly a good thing since they seem
to spend a lot of time trying to dodge lightning bolts. They are forbidden
from becoming a Wizard, Vampire, Druid, Ranger, Paladin, or Deathknight.
- Dwarf
Dwarves are a short, stocky race well suited to their cavernous
underground living. They are very suited to those classes that require
strength and a hardy constitution.
- Gith
The gith come from another plane of existence, known as the Astral
Plane. They are very dexterous and enjoy exploiting this trait. They
cannot follow the paths of the Druid, Ranger, or Paladin. They are
imbued with the ability of detecting invisible objects.
- Lizardman
A Lizardman is a small creature, very lizardlike in appearance. They
spend their time in the swamps and bogs of the valley. Having such tough
skin they find that they can resist the slashing forces of some weapons.
They also are able to breathe water. Lizardmen cannot become a Wizard,
Priest, Thief, Vampire, Druid, Gypsy, Paladin, or Deathknight.
- Half-Ogre
The offspring of humanoids and Ogres, the mixture is not pleasant to
see. Half-Ogres are very strong and can be very deadly in battle. They
do not practice the paths of the Wizard, Priest, Ranger, Druid, Gypsy,
Paladin, or Swashbuckler. Half-Ogres also have tough skin, rendering
them resistant to piercing weapons. They can also see very well in the
dark.
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